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From the main menu just select “Load Core,” and select “Mupen64Plus” from the list. (Or go to Download Core and find it there if you don’t have it yet.) I am completely stuck on … Setting mouse indexes via retroarch.cfg. I haven´t touched any settings and everything worked fine for 20 hours. Namely, neither core works with the Vulkan driver by default. As an alternative to using the RetroArch GUI to set the mouse indexes, you can map mice to users via the retroarch.cfg in this format: input_player1_mouse_index = "0" Configuring Emulators. The MelonDS core might not have any options, but make sure you've loaded a game in the core before going to the Quick Menu, Options section to make sure. To launch RetroArch, simply double-click “retroarch.exe”. Fortunately, software evolves as developers add more functionality. The Desmume core has options for mapping touchscreen cursor movement to the left or right stick, and uses a trigger to act as touching it. N64 Cores Not Working. works just fine entering the keymappings and I've used it for FCEU and it worked fine (although FCEU runs too slowly). The process for updating the files is a very straight forward; simply select ‘Online Updater’ in the main menu, then highlight ‘Update Core Info Files’ and hit enter. 1. Retroarch reports that my gamepad is a Logitech something (which it is), but I cannot get any inputs from the gamepad to register in the game. I am not sure why. So I got it running, played around with the overlays & shaders and like what I see so far. This is not a crucial step, but it is generally good practice and makes sure that you are accessing the most up to date versions available when setting up RetroArch. I'm assuming its some kind of issue with retroarch not even looking at the gamepad for … L-stick and R-stick pointer through “Pointer emulation” works, mouse pointer when “Pointer emulation” is set to “none” does not work. Open Mupen64Plus much like ParaLLel N64. I checked in the options if the Touchscreen mode has been changed to DS touchscreen rather than Mouse Touchscreen mode. Not all emulators support mouse input. Step Two: Configure Your Controllers. Don’t worry: it’s simpler than it looks. If you run your other Retroarch cores using the Vulkan video driver, then you may encounter problems with both of these N64 cores. Keyboard Input. Remember, again, that you’ll need to set your video drivers in Retroarch to “gl” for this to work. Don't know, but it's not a problem with the device. The mouse works by default for that stuff too. Assuming you even have it installed and didn't just dump a bunch of roms without knowing if they work or not, then just press Start+Select while playing a game set to run with retroarch… Retroarch has a lot of hotkeys for your keyboard, like pressing P to pause a game, F1 to show the menu, Esc to exit the game, numpad + or - to change the volume, etc. When you start controlling a mouse-enabled game, EmuVR will automatically lock your cursor as if pressing the Lock Mouse key. The RetroArch user interface can be overwhelming at first, throwing you directly into a menu of configuration options. I once started RetroArch to load into Pokémon Black and voilá my Buttons & Touchscreen stopped working. The two main N64 cores in Retroarch are Parallel64 and Mupen64. The first thing you need to know is your mouse is not useful here. During the upgrade I also decided to try to streamline my emulator setup and leverage RetroArch for all systems possible. 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