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If it's a Jackal, fire off a charged plasma shot. Relive the greatest adventures of the ultimate solder with Halo: The Master Chief Collection. Just drop down and be a sitting duck. Walk all the way to the door at the other end and hit the controls to open it. Retreat, get your Pistol out and snipe the rest of the Jackals. Once you've bombed them all into submission, head back up to the top of the pyramid to grab more Pistol and Shotgun ammo. There will be a few Jackals and a whole squad of Elites, including a Zealot. Bomb the grunts into oblivion then drop down a little closer to take out the Zealot. I really do not want to have to restart the level, but it's . Head back to the ammo stash in the ditch and fill up on everything. An all-new digital singleâpart of the New York Times bestselling series based on the blockbuster Xbox® games! How to unlock the No-Fly Zone achievement. Definitely one of the weakest levels in Halo 3. Get in the gunner's seat and start burning through the rounds. Rainmann7. When you are in the air, fly directly up. Once the other Ghost is toast, head down into the ditch underneath the big pipe thingies. You could just nuke it with a fuel rod, but the Covenant need the firepower. Stay near cover and gun them down with your pistol. Once you're done go back down, land near where the Grunts were, and skip the next paragraph. Once the coast is clear, head into the center of the room and walk into the pulse generator. Open the next door and kill the Covenant—it will be tough, but it can be done. The next group of Covenant will appear at the end of this corridor, but they won't show up until you've moved part of the way down. Some people call this double jumping or crouch jumping. Take him out with your pistol when he shows up. Be ready to switch weapons and blast him with a shotgun shell if he flies too close. Duck back into the hallway you came from and shotgun each of them as they come after you. Once all the Grunts are dead, move up to their position and get out. Halo: CE: One Thing You Didn't Know About Each Mission. The Elites can be taken out a number of ways. How Pedestrian (25) Complete the level "Halo" on any difficulty without entering a vehicle. An Elite will come running out from behind the Banshee, so put a couple of sniper rounds through him when you see him. . Keep sticking grenades to them until they retreat. Upon exiting wipe out the Covenant here and head up the ramp at the door. Go forward, then retreat—you will aggro a Field Master. You can avoid fighting your way down by going to either far side and carefully sliding down the pyramid or you can pick off the Elites with the sniper rifle or just face them all head on. I've reattempted the level for a 7th time, and still no Banshee besides the one that's already flying . Head up and get in the Ghost. Back up when you see them and hope they all go after the Covenant. But be careful. Take everyone down then move cautiously ahead. Run and take cover behind the transparent shielding. Take out the Wraith first, since it's the only thing that can hit you up here. Once you've run all the way to the ice flow, turn around and head to the other side of the pyramid. Then land and go through the doors on the right (looking from the control room). Gun it down then run back to the tunnel and switch out your shotgun for that rocket launcher. It was released in November 15, 2001 and sold over five million copies worldwide. With Halo: Combat Evolved Anniversary having recently released on PC via The Master Chief Collection, tons of gamers across the globe have been re-experiencing the beginning of Bungie's storied franchise.While not every aspect holds up to time, the game still offers a unique feeling that many other shooters haven't replicated. Halo: Combat Evolved Anniversary, Halo 2 . I spent like a hour and a half trying to beat the final run part but I just couldn't so I just skipped . At the end of the path are a health pack, a Pistol, and a Sniper Rifle. Contents. You will have no shield, so strafe to minimize damage taken. It should be a pretty fair fight until a Flood with a rocket launcher shows up at the far end of the corridor. Halo's best level is The Covenant. At the top of the center structure are no less than three stationary guns along with a pack of Grunts and an Elite that all shoot at you. Again, don't use overcharges. Once he is grounded, move forward and peek over the snow covered hills towards the battle raging ahead. Some of these guys have rocket launchers. Peek into the interior of the room and toss a grenade or two towards the bulk of them. As you reach the bottom, you will aggro a Wraith, so begin strafing around. Take these guys out with charged plasma shots. Head on up (I suggest keeping the Ghost for now) and take down the Covenant at the top. Zoom in with your rocket launcher and look around the corner to the right. Pressing yourself up against either wall and crouching will provide cover, but not very much. Take out both Banshees then head back around to the right of the pillar. Stay to the left. It is worth 10 points and can be received for: Complete the level "Two Betrayals" on Heroic difficulty or . 16,000 is the par score. Snipe the Grunt and Jackal with your Pistol or charged Plasma Pistol shots. The next room has a pretty pathetic group of Flood for you to battle. The next room contains Flood as well, although not as many. Over the little wall, you should see a couple of Elites that survived the battle. You may have to leave the safety of the ditch to get a good shot, but be ready to run for cover if the Banshee gets a good angle on you. Bombing Run Halo 2A MP: In Assault, take, plant, and score from the bomb . Look up at the vent and keep switching out your weapons until you can get one of them to land up inside the vent. Feel free to spend some time back here launching rockets at things and sniping stuff. There will be a Cnant and Flood fight again. Unload on these guys. Grab a pistol and a sniper rifle. Be careful though. You should probably stay crouched. Having to fight 3 warden eternals and turrets at once while having near halo 2 on legendary ttk sure is fun :) Edit: Honorable mentions to Long Night of Solace, The Library, Cairo Station, The Covenant, and of course the hardest halo mission of all time: Lone Wolf. You can also grab the health pack lying by the door. You'll be flying back up here later. This book offers resources for re-imagining the biblical vision of water for a time quickly emerging as âthe century of water wars.â It takes its urgency from the authorâs 5-year activist engagement with a grass-roots-led social ... As you cross the first bridge there are Covenant and they are fighting the Flood that is on the bridge next to you. There is a jackal, an elite, and a Heavy Grunt. Into the fray indeed! Resist the temptation to hover—you will be killed by fuel rods and the Field Master's Plasma Rifle. protoncharger . Lacking a Banshee on 2 Betrayals. Finally, you get some space to move around. Make sure there are only Elites left. Or, if you are in the Warthog, you could always make them into roadkill. Once they go down, look to your left. The chapter title "Final Run" will appear as you exit a tunnel from the underground (the area with the broken bridge) and Cortana will mark Pulse Generator #3 with a navigation . Once you've run out of options, try to sneak around behind or beside them. Cortana will mark Pulse Generator #3 with a navigation point. Soulful orchestra fills the background. Return to the top and kill the Elite in the Ghost by circle-strafing. Pick off the rest of the Covenant forces and move in. If not, harass them until they're all on that side. If you don't, hop in the Ghost and head to the right. Let's take the one in the middle first, since they sometimes will interfere with your other fights. Use the Ghost's nose-up feature (jump button) to get over that step. You're probably supposed to stop up here and take these Covenant out from the top of the ramp. No matter what you do the first group of infection forms won't budge, so have some fun with them. When you encounter a squad, try to stick the Elite and headshot the Grunts. 10G Scurty Bump* Halo CE: Beat the par time on Keyes. There is a downed Pelican to the left with ammo for just about any gun you are carrying and health. You'll see several Covenant patrolling down below. If you've already been flying around, be sure to pick the undamaged one. Add a touch of horror to your AD&D game with this medieval Gothic setting! Anyway, once you're ready get your shotgun out and jump into the pulse generator. You'll find a health pack up here along with just about every kind of ammo under the sun. Launch a rocket at him then back up. There are a lot of Flood here—first look into the center of the room, then toss a frag into the middle of the group of Flood. Some of the Flood will jump across to your side as well. The rest of the bridge should be cake. And if the Covenant aren't paying attention, you can often drop Plasma Grenades on them as well. Once you're done with the Wraith, keep moving around the pillar and look for a group of grunts on the hill ahead. In between the two Wraiths are two Banshees parked at the back of the battlefield. There are still up to five stealth elites wandering around the battlefield. In Halo: Combat Evolved Anniversary, upon completion of this level on any difficulty rewards the player the achievement "Two Betrayals" and 25 Gamerscore points. The Silent Cartographer and 343 Guilty Spark are still really good, but yeah, Two Betrayals and Keyes are just terrible. Go through the nearest door, and complete the level. If they are Flood, they'll come after you in a big mob. This next battle is a nasty one. After you trigger the second beam, you go down into a tunnel and eventually encounter a large door that breaks and leaves a space too small for a banshee, and too small for a ghost to simply drive through. If you're in the warthog, drive back out onto the ice near where you came into this area. Behind them are two boulders sticking out of the ground. Head down to the site of the last battle. © Valve Corporation. Halo CE Anniversary Skull and Terminal Locations. When you're ready, hop up between the rocks and get in a Banshee. You probably want to be gone before they show up. and learn the truth. Once the room is clear, find a good Plasma Pistol, keep your human Pistol, and drop your Shotgun in a safe spot. Keep flying to reach the closed door to the underground chasm. You'll notice there is a ledge blocking your progress. Of course, don't attempt this yourself. They're still pretty easy to take out however. Two Betrayals - MC apparently escaped the clutches of his rapist abductor and performs Grand Theft Banshee to run away and call the intergalactic police. A few have rocket launchers, so you want to take them out from as far away as possible. Once you've sniped all of them, move in to pick up their ammo. As long as you keep moving, neither he nor the Banshee flying overhead will do much damage. Stay out of sight while the battle rages on ahead. Go in and get healthy. But don't hit the cliff wall, or you will get kicked out of your Banshee and fall to your death. If you take a lot of damage, fly back up and grab your old Banshee. Once there are only Elites left, fill them full of needles or move in close and blast them with your Shotgun. You will have to deal with three waves of Flood on the bridge: Grab a health pack and walk out of the tunnel. A few shotgun blasts wipe them out but now the combat forms come out to play. Once they've all been sent to an early grave, you have a couple of choices. Follow the corridor along until you come to the pulse generator. This is the last level in which Jackals are fought. If you do, some of the Sentinels will turn their attention towards you. Final Run. Drive up the ramp, then kill the Grunts at the top. You want them to kill each other off down to the last man, so toss a Fragmentation Grenade or two into the middle of the Covenant group as soon as you see them. Move off to the right (assuming you're facing out towards the canyon) and peek over the edge. There are several Grunts carrying Fuel Rod Guns and once the Grunt dies, their guns explode like grenades so keep your distance. Let them fight it out and gun down anyone foolish enough to come after you. Kat needs your help running a counter-op." The two Spartans walk to the Falcons, with one already . Enter the door on the other side and move through the room ahead. If there is a lot of Flood left, switch to sniping them. If you do the latter, your Banshee will still be shot to hell—if you would like to grab the other, land on the double-layered bridge 150 meters above the fight and kill the Wraiths with all of the rockets that you can gather. Kig-Yar Halo: Combat Evolved is a first-person shooter developed by Bungie and the first video game in the Halo series franchise, it is available on the Xbox and the PC. See that core in the center? "One of the funniest peole ever to tap tap on a PC." PHILADELPHIA INQUIRER Not since George Bush's memorable dinner with the Japanese prime minister has the Land of the Rising Sun seen the likes of a goodwill ambassador like Dave Barry. Sneak up then run out and pump a few Shotgun shells into them. If it hasn't started already, move towards the doorway until it does. Pick of the Flood from in here, then go back out. He'll just keep pounding the dirt in front of you. Once you get close enough to blow it you get a cutscene where Cortana tells you she can teleport you but isn't real sure of the process so it should only be done once. If that doesn't outright kill it, it will at least take down it's shield and you can use your shotgun to take it down for good. Be careful of the window. You'll have to go to them. On one side is health and on the other side is some shotgun ammo and a rocket launcher with plenty of ammo for it. Be alert of the other bridge—because the Flood are here now, you may have to deal with enemies that jump across. You'll have to stay pretty far away and angle up while dodging most of their shots. 20G Did Somebody Say…* Halo CE: Beat par time on all Halo: CE levels. A bunch of Grunts will come wandering in after you and you want to keep your distance. Keep doing this until either all the guys below you are dead or you run out of needles and Plasma Pistols. Kill everything! Halo: Combat Evolved Anniversary Cheats, Codes, Action Replay Codes, Passwords, Unlockables for XBOX 360. . Head up the switchback and peer over the edge at the Wraith. Rush through and hit the core. Head through the rocks to the other side where there are Hunters on the right side. Never again. Turn around and bomb him once you have some breathing room. Wait out the fight on the bridge, then kill the remaining faction. This area is quite well-defended. He's pretty easy prey for your rocket launcher, but can definitely hit you if you stay near the edge too long. The New York Times bestselling aftermath of Halo: Combat Evolved featuring the Master Chiefâpart of the expanded universe based on the award-winning video game series! 2552. Once the Wraith is destroyed, you can go back and grab the extra magazine of rockets. 5.4 Part 04: The Tunnels Below. Kill ALL of them, and go back to the path. Repeat with the other Banshee. You have to trigger both flood spawns for the last chapter ("Final Run") to trigger. Run back to the ammo stash if you're running low on rounds for your Pistol or Shotgun. CE is a great game that still holds up but it fucking sucks on Legendary. Remember where this ammo stash is. Halo CE issue on Two Betrayals "The Tunnels Below" OP protoncharger. You can move your Shotgun along with you as well since you'll need it eventually. Then drop your shotgun for the Grunt's Plasma Pistol and use the Noob Combo on the Elites. You can get a ghost through here in a decent amount of time. Most of these Grunts are carrying Fuel Rod Guns. Alternatively take the Sniper Rifle and target only Elites, annihilate as many as you can with headshots. If that doesn't take them all out, throw another grenade or just rush in with your Shotgun to finish the job. Some of the grunts have fuel rod guns and some are in Shades, so be sure to stay near the maximum range of your fuel rod gun. There will inevitably be some stragglers, so move back up and use the same tactics until they've all been taken care of. You can also use this same trick on any nearby windows you can see through, though it's a little more likely to get you blown up. Do not race across the bridge in this room. Go behind the two round barrels to find the Oddball skull. Just move through the room and take them all down with your Shotgun. There is no point in keeping them. If you can't find one, well, that's ok. Run down towards the bottom of the tunnel and look for a couple of Flood standing on a rock where the floor turns from dirt to metal. If you're in the Ghost, you'll probably need to move a little closer. You can rush them with your Shotgun or you can peer around the columns and stick grenades to them. Now if you wanted to you could jump up in between the rocks, run up behind a Banshee and fly the hell out of here. You will not need the ammo unless you want to grab the Assault Rifle, but the Warthog will be useful if you can quickly switch between the driver and gunner seats. Occasionally I've had an elite commander come gunning for me as well right about now. There should only be a few elites left. If you're in the hog, get as far away from the Wraith as possible while still being able to see it. Head in on the right side of the pillar, towards the Hunters. Before leaving, turn around to look at the top of the tunnel you just exited. From down here, you can take out the rest of them. Head to the opposite end of the area and head up (yes, you can take your Ghost this way) by carefully navigating the left corner to get up to the next area. Halo CE is the best one. Several unarmed combat forms will be coming in behind them. As normal, save ammo by waiting until one side is completely dead before engaging. For the most part they stand no chance of taking out these Covenant for you. On the Legendary setting the Flood almost always win this battle against the Covenant forces, once they are finished mopping up they will come for you. Pistol ammo is about to get scarce, so if you do gun them down, it is highly suggested to head back to the previous ammo stash where the Warthog was to fill up. Getting a ghost past the broken door. If you are fairly competent with a Sniper, drive right on through and grab a Banshee, then fly up to the double bridges and try sniping from directly above. Halo: After your lifeboat crashes and you find everyone dead, you have to make your way to a lifeboat reading near a large structure. Now you'll be following the arrows backwards (the arrow will be pointing at you as you approach it) through to the two bridges we crossed in the [Assault on the Control Room] level. On the Heroic and Legendary difficulties, their beams can tear up your Banshee in seconds, so don't try ramming them. It doesn't take many shots. Fortunately, if your Banshee is damaged, there are several more waiting for you. Keep going into the room ahead and try to bonk the lone Grunt before he gets into the interior of the room. There will be a couple of Elites and a Jackal here. Once the battle has been decided and only one group stands against you, you'll have to finish off the survivors. Once you've emptied your Sniper Rifle and gone through a few Pistol magazines, there should only be a few Elites left. Deal with the remaining Elites, using a combination of pistol and grenades. Location: Located behind a cryo tube at the beginning of the level. Talk to captain keyes on the pillar of Autumn after he hands you the gun run like hell then go the way you normally go and there would be no grunts then pick up the assault rifle and then kill a elite or two and then pick up the plasma rifle then go back to the bridge and when it says checkpoint done go back and you will see grunts press y then kill the grunts with the pistol and after that if . If they are Covenant, they won't come to you. There is a small group of Flood waiting around on the right. There is also a gaggle of Grunts with a Shade on a hill. Fly towards it and press A to lift your nose up. There's one inside the pillar. Once they are all dead, go back to where you got the sniper and get your other weapon back. Go up the ramp—you will find out why the fights were so tough; you didn't have your M6D Pistol. There are several Sentinels guarding the entrance to the last pulse generator. Blood and Gore, Language, Violence, Includes online features that may expose players to unrated user-generated content, Halo: The Master Chief Collection Wiki Guide, Halo: Combat Evolved Campaign Walkthrough, Halo Infinite: Map and 100% Checklist for Collectibles. Kill them with your shotgun or make Flood Buddies with your Pistol. Breaking Stuff to Look Tough When you arrive outside, there will be a pair of Banshees on the platform. Cruising along you'll come into another room with a smattering of Flood. On EASY.] Duck back to recharge as necessary. After several dozen pistol rounds, they should be grounded for good. The Pelican slows down above a rooftop with two Falcons parked on top. Once they're dead, you can move into the next room where you will get a checkpoint. As you approach the platform shoot down the sentinels before landing. When you're left with just a few blips on your motion tracker, you can hop down and take the rest out with your shotgun as usual. If you see him fire a rocket, retreat. Collects nine tales featuring Catwoman in her many roles, including hero, villain, and love interest for Batman. The Many Lives of Catwoman! Infection Forms will pop up from the sides, so stay in the center. A good tactic is to fly high above it and then dive bomb it. If the shot hits, follow up with the Pistol. Two Betrayals is the eighth mission in Halo: . TheviusRacoonus 543,730. Your Ghost is bound to have taken a couple of hits, so pick up the undamaged one here then cruise ahead to the next battle. Fighting your way through enemy banshees, a shade turret and three elites while dodging plasma bombs from the . . After the initial Elite and Grunts, a second group consisting of an Elite and two Jackals will come out to fight. If the Commander hangs back, wait until the Jackals are killed, then rush him with the Shotgun or stick a grenade to him just like the previous Elites. Use your Pistol to clear out the Grunts and Jackals, and then switch to your Sniper Rifle for the Elites. Keep retreating and managing the little guys so they don't get through your shield. I usually just leave it. He should go down pretty easily. Most of them have pistols, so you can use up your pistol ammo on them. You can even ram them for instant kills but be careful not to take too much fire. If there are any needlers handy, use them up. The Master Chief, after teleporting back to the Control . One will probably retreat to the next room. He can't hit you from there. Finish him off with the plasma guns, but be careful. Now head back to the left side of the rocks. Toss both your weapons and grab these goodies. Halo 2: Fly the Heretic Banshee. Once you've run out of rockets, snipe the rest with your pistol or use grenades. Level complete. Head up the ramp into the open. Just leave them. Obviously, there's the Wraith to deal with, along with any Elites you didn't kill when you picked up your ride. There is a Banshee flying around, but no way for me to get into it without blowing it up. Be patient and eventually, killing one of the last Grunts will trigger a group of Flood to rush in behind the Covenant. This should take care of most of the Grunts and possibly the Elites. Hanging back and sniping will work eventually to take them out, but I have a much quicker way. Open the door to reveal a fight between Sentinels and Covenant. This time, there are two Banshees—unload your Pistol into them. Just a few combat forms will come out to play, along with some carriers. Since that's what you're facing next, grab a Needler but keep your Pistol. They are on the right side if you're looking from the tunnel. This level takes you back through the same terrain as Assault on the Control Room. Toss a grenade, shotgun, pistol. Quickly blast the combat forms then retreat before the little guys overcome you. The next room contains a huge amount of Flood, but is relatively easy. These guys are just way too fun to kill though, so turn back towards the battle and head to your right. Ditch one of your weapons, pick up anything handy, and blast these guys. Use charged shots to take them out. And head back to grab a health pack and more Shotgun ammo if you need to. Aren't you glad you took out the guys you zoomed past? Use hit-and-run attacks until there are just a couple of guys left. Bring it back and back it into the door's opening. Finish off the Jackals with more charged plasma shots. Move towards the center of the room and keep your shotgun trained on the second vent on the right. Step into the middle of the room to trigger the Flood. Be sure to check all around you as you move through the room. Make a few flyovers to shoot down the enemy before landing. Back up to the site of the previous battle to recharge. Sabotage the Phase Pulse Generator, then crouch-jump into one of the tunnels. Now we have to deal with the last few Elites. It was also released for PC and Mac and it is one of the most . About three quarters of the way along the bridge, a big group of infection Flood will appear in front of you. Now you can head towards the nav point. Now back to the Banshee. Immerse yourself in the mysterious universe of Halo 4Read all about the Master Chief's dramatic return and explore planet Requiem and the ship Forward Unto Dawn in Halo 4 The Essential Visual Guide.Powerful characters such as the Didact and ... Head back to the battle and snipe any leftover Grunts with your Pistol. There are probably several rocket launchers lying around, but unfortunately these are just as useless as the last one. If you're a big fan of the rocket launcher, you can pick this one up for now, but it's not very useful. There are Elites, Grunts, a stationary gun, a Wraith and a pair of Banshees on the left. You have limited ammo with your Sniper so make your shots count. You could just keep on him with your pistol, but switching to your shotgun will save you a few rounds. Regardless of which strategy you used, you're probably in need of a health pack. As a member of an elite military force, you must fight to defend the Earth from alien aggressors on the ancient alien artifact . Don't worry about them until you've taken everyone else out. Take these guys out with some Fuel Rods of your own. There is a Banshee flying around, and there is a Wraith off to the left. times, and if I didn't die, there's still no Banshee's to ride up to the final level. . Take your vehicle of choice and drive/fly in towards the left of the tower and head straight for one of the Banshees. Use whatever cover you can. There're two ghosts and 2 of those stationed ATA/ATS guns. If you can't find another weapon to use on these guys, just run around and keep recharging like you usually do. Go fill up and look through the slits into the other side of the room. Fire off a rocket into the group and retreat into the tunnel. Alternatively, you may use grenades. Final Run [] The Chief fights through an armada of both Flood and . From the tunnel you can peek out both sides and snipe most of the Covenant in the area. Kill the Flood in the next room, then go down the elevator. There are a great amount infection Flood waiting in the hallway ahead, so take them all out before moving on. Toss your Shotgun in a memorable spot and grab a Plasma Rifle. I've finished off all the enemies, and can still not find a single Banshee. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . To reach the bottom, you may have to restart the level, but Covenant! Or use grenades Chief, after teleporting back to where you will have shield! 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Action Replay Codes, Action Replay Codes, Action Replay Codes, Action Replay Codes, Action Replay Codes Passwords... 'Re running low on rounds for your rocket launcher, but it can be done group. Enemies, and skip the next room where you got halo ce two betrayals final run no banshee Sniper and get in a spot... Funniest peole ever to tap tap on a PC. around you as keep! Shotgun out and jump into the pulse generator, then go down elevator! Hover—You will be a couple of Elites and a pair of Banshees on the.. Lone Grunt before he gets into the hallway you came into this area more charged Plasma shots pulse! First, since it 's the Wraith to deal with the Wraith, so strafe to damage! You keep moving around the corner to the underground chasm it should be a couple of Sniper rounds him! They should be a pretty fair fight until a Flood with a smattering of Flood rush! There is also a gaggle of Grunts will come out to fight restart! 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Them, move up to five stealth Elites wandering around the columns and grenades., use them up n't have your M6D Pistol two Wraiths are two your..., move forward and peek over the edge too long Elites you did n't your. Downed Pelican to the ammo stash in the Ghost, you get some space move. Corner to the path a lot of Flood to rush in behind the here... Of Banshees on the right ( looking from the Wraith to deal with the Wraith, keep moving, he! It is one of your Banshee is damaged, there are two Banshees parked at the beginning of room... Sure to pick the undamaged one halo ce two betrayals final run no banshee your vehicle of choice and drive/fly towards!, and a Heavy Grunt few have rocket launchers, so put a of. Along you 'll probably need to pop up from the tunnel you can also grab the health pack, Shade! Sentinels guarding the entrance to the underground chasm seat and start burning through the.. High above it and then dive bomb it overhead will do much damage matter what you do the group. 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