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Give it a LIKE!!! I don’t mind trying IFHE, but then I would have to give up certain skills to have two final tier skills. With guns. Well, most of the 3 stars are pretty legit at least. And with such a small hit, (maybe 1 fire from the reduction?) awareness and IFA this is very important. I've been playing Wows since October 2015 and since around November I'm absolutely in love for the german ships (cruisers and battleships). Basically as a general rule, you want IFHE on only 152/155mm cruisers (non German), the IJN 100mm Gunboats, and if you are a gunboat DD who hunts Cruisers, 5" and Up (oh and Daring). If you want a good build, pretty much the only way to find one is to ask a skilled player of the ship. Never submarines, they said. AFT/BFT boosts AA and does nothing for your guns. Günther Lütjens costs 175k coal, which is the same as Kuznetsov. and because there isn't much else to spend points on for this captain as... T4, just CE, and just because more concealment is always nice. Hindenburg captain build? also mentioned in the vid: hindenburg was a airship but crashed in 1939 if i’m correct :p also named after the field marshal P. von Hindenburg :p Cause he's a [edited] and if you have me agreeing with an 07 guy that should tell you something. internetuffguy. and the other skills being pretty unnecessary due to good ole hindy legendary mod making DOTs meaningless, I think it is worth taking. This applies here. Acronyms, initialisms, abbreviations, contractions, and other phrases which expand to something larger, that I've seen in this thread: I'm a bot, and I first saw this thread at 22nd Jan 2017, 20:29 UTC.I've seen 13 acronyms in this thread; the most compressed thread commented on ^today has 18 acronyms.^[FAQ] [Contact ^creator] [Source ^code]. WATCH FLAMU and you will KNOW the HINDY IS GREAT AGAIN!!! Hindenburg captain build? WOW nice game, i love when the torps of the CV dont arm in time. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. 2: EM, turret traverse is important. Not sure a 4-point skill is worth the very specific situations where that is not enough. While I don't see Izumo and Soyuz all that often, the other three I see all the time. Press J to jump to the feed. I wouldn't consider AR in an RN CL, though. He has a lot of knowledge in this game. ... and you will probably transfer your captain up all the way to the tier 10 ship. You take damage, you're probably going to be dead a second later. Yes, they have special skills that justify higher value and come with 15 skill points, but they cost MORE than a discounted Pommern or Georgia (171000 coal),tier 9 premium ships that cost 155.80 NZD in … 1 - PT 2 - EM & AR 3 - SI & DE 4 - CE 4 points left and need to assign. Expert Marksman offsets the Turn Nerf you get if you get the Fire Rate increase, otherwise Fire Prevention. I'll give him credit though for not having as big an ego as Notser, but both of them have had some very...... awful takes recently regardless. Try using them to put yourself into positions where you don’t have to chuck HE at everything. IDK why people go concealment on hindenburg. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons: RDF [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+] RN [National Navy] Royal Navy, UK: SI [Captain Skill] Superintendent, +1 consumable Now that I finally got my Hindenburg the fun in the game is focused in upgrading my Roon captain to the Großadmiral rank (19 point captain). Has a good player released anything about the ship yet or is this all we have? Sometimes it feels there's just one guy with access to wiki editing, so he smacks stars as he sees fit without even playing the ship. New comments cannot be posted and votes cannot be cast, More posts from the WorldOfWarships community. I think SE (3) & Expert Loader (1) is good. Well at least they didn't mark Demolition Expert. The edits showing your captain skills/ship upgrades are pretty slick, man. 2.7k range torps but they go 125knts. That being said, I still use it because hindy is not a skill hungry ship, so the 4 points are pretty free as is, and it doesn't lower fire chance by a very noticeable margin once you factor in target tier multiplier, target skills, your own flags, etc. After that there aren't any excellent skills for the RN CL line. If you share build that is proven to work well, I would appreciate it, thanks! MAA maybe? Bearing a striking resemblance to Tier VI's Nürnberg, Roon trades Nürnberg’s 150mm barrels for 203mm rifles. Your ship has engines and a rudder. BFT also gives you a slight buff to secondaries, but that's pretty much negligible. Commander Skills World of Warships - full descriptions for the WoWS commander skills, play the free multiplayer pc game about battleships with your friends Remove or redo most of the 1 stars as some of those look as trash as some of the 0 stars, Swap 2 star incoming fire with prio target (maybe make that 3 stars). Archived. Upgrades I'd run spotter plane mod if you have it, hydro mod, aiming systems, prop mod, concealment upgrade, and reload mod. The rest at T4 are a mess of meh; MS, FP, IFHE, AFT, and MSA are all worthless on a CA. A game about huge boats. Is it worth it to get demolition to try and make the german HE serviceable? Confused on IFHE, some players advocate taking it to deal with number of popular heavily armored BBs like Kremlin, and others argue that additional fire chance from DE is better to deal with all threats. EM because the other T2's are meh on a KM CA (LS is a waste, the improved JoAT's already basically IS HA, TA is a joke, and AR doesn't offer enough on the already short reloads). Leave a Reply Cancel reply. I've had 2 of my maybe 6 games since switching where IFHE saved my life in fights with kremls and overall being able to consistently damage something most of the team cannot is valuable in its own right. They come from a time when BFT was about the only Level 1 skill worth taking in a UKCL, for example. Since you asked: I wrote the original recommended skills shown. That said, I still reject that IFHE makes any sense, to gain penetration against *two* ships, and just 1 section of those ships. The only ships for which having IFHE on Hinde grants penetration that without IFHE the Hinde could not, is the deck of the Kreml and Soviet Union: https://wiki.wargaming.net/en/Ship:Armor_thresholds#By_armor_thickness. Like 5-6 km spotting distance for torps with Sonar running?)) Read number of threads on the subject, and watched couple of videos. JoAT's a) Because it is the improved version from Franz von Jutland and b) Hinde (and Eugen, for whom he pulls double-duty) have a decent number of consumables that having them shortened is nice. You can earn and spend 19 skill points when training your captain. Up to you to go RPF or AFT. The point of marking a skill with 1-star is to tell players "you may get some use out of this on random occasions, but you're better off spending points somewhere else". Reply. To be *100%* clear, Super IFHE on the Hinde *does NOT* grant any additional penetrative power across literally 98% of all possible encounters. Gunboats. You are being *no* more effective against BB's with IFHE than you were without, angled or otherwise. Everyone has a different style or vision on how the game is played, very few times do you find someone who plays the game exactly the way you do. LOL I agree with your point... but his knowledge of skills is better than his Personality and fame... at least. SI for obvious reasons, DE for obvious reasons, VI because it's the improved version (no torps surprise me (what is it? Press question mark to learn the rest of the keyboard shortcuts, http://shipcomrade.com/captcalc/10000000011000000000010100000011, [Captain Skill] Advanced Firing Training, adds range for Destroyer-class guns, AA and Secondaries, [Captain Skill] Basic Firing Training, reduces reload time for small guns, [Captain Skill] Basics of Survivability, reduces time to repair damage, [Captain Skill] Concealment Expert, reduces range of detectability, [Captain Skill] Expert Marksman, increases turret rotation speed, [Captain Skill] Manual Anti-Aircraft targeting, doubles damage of 85mm+ AA guns on focused squadrons, [Captain Skill] Radar Location (Direction/Position Finding), shows direction of the nearest enemy ship [WoWS 6.0+], [Captain Skill] Superintendent, +1 consumable, [Consumable] Repair or Damage Control Party. By Which has helped me greatly when i first started this game and for many others. Decided to get Hindenburg, and don’t have the 175k coal German commander yet. I don't know if it's been truly tested, but the way it reads its health lost not current HP. 4: Concealment expert obviously. German cruiser wows. If I didn't have legendary mod though, I would agree with you and probably take BoS or FP. I have the following. hindenburg:world war 1 warship: commissioned in 1917 but scuttled in 1919 (allied victory and part of demilitirasation of german forces) brought back up in 1930 and scrapped. If I was a fancy fridge my Brita filter would be expired or missing. Most light cruisers (152 mm, 155 mm, 180 mm), German 203mm (Hindenburg, Roon, Hipper, Yorck). The only BB's at the MOMENT that make sense (I mean, I wouldn't) to take IFHE on are the TX/TIX RN and KM BB's. Good points. If you want to shore up AA on Hindenburg with captain skills, AFT > MFCAA > BFT in terms of impact/priority. 2. World of Warships KMS Hindenburg IFHE Buff Wows Build Captain Skills Hindenburg Legendary Module World of Warships Wows Captain Build Guide Cruiser Hindenburg on map Shatter, 348k damage - … If you are planning to play in ranked with the Edinburgh, I'd say it's better to get RPF. Help. Hindy is pretty captain light so you can mold it to what fits you best. Wouldn't get much from the bonus. 3: Superintendent: Extra smoke, extra heal, obvious really. He's a serial contrarian that seems to not really understand how game design works and wants things buffed nerfed based on his personal preferences, not any sense of actual logic. I guess I stand corrected... Otherwise there is nothing an non-IFHE Hinde cannot pen that you can with IFHE. Also remember that 1-star skills are shown to be "occasionally useful". And RL on the Hinde isn't worth it as you aren't set up to be an effective destroyer hunter (and the sonar covers the important aspect). Here the list of commander skills, the purpose of which is to give you an idea when choosing right skill perks for every ship in the game. But I don't find it necessary. Thx and i hope u upload more videos of Hindenburg or others cruisers, i love this … Although I can't speak for him, I think that @Kebobstuzov was referring more to Flamu's ego than his actual skill level. Long rudder shift time. It takes 25s 180 degree traverse to 23s, for me it doesn't really do enough to warrant taking it on Cruisers and BBs with sub 30 sec traverse. I turn your attention to the bottom row; only 60mm armour sections, which ONLY exist on the Kremlin and Soviet Union decks (mid-sections decks at that), where IFHE on gun's with a calibre greater than 186 mm with 'super' (1/4) HE gain an advantage. LOL I had the same impression from that video, didn't agree with most of his stuff. Ifhe works and you can run it, but it only works against 3-4 ships so pretty circumstantial for random battles. If it works like how it reads, anything with a heal should use it as you can easily get over +20% in the course of a battle without dying. SPECIAL MENTION The Help-Me Discord is a… Continue reading All you've done is reduce your fire chance to gain limited Alpha strike potential against *two* specific BB's. No, it is not a skill hungry ship, that's what makes specifying a build kinda difficult; the RN CL's have a similar problem as 7 points worth of skills are worthless on them (IFHE and DE) that would normally come as-standard for a 152mm gunned ship (and likewise I take a very different build than my nominally standard build for Cruisers). Most of those are good picks. Developed from the Fletcher class, Gearing was the largest destroyer built by the U.S. Navy during World War II. Maybe Flamu? Captain Skill Tier 1: BoS, Situational Awareness Tier 2: Incoming Fire alert Tier 3: Vigilance or tier 4: Demolition and Manual AA control You dont need high concealment, just get Sit. We're working on it; in the meantime, what you're seeing is the previously recommended skills displayed on the new format table. I did a full torpedo build on mine. http://shipcomrade.com/captcalc/11000000011000100000010000001001. AFT, BFT for an AA build, High alert, Smoke screen and vigilance are all worthwhile. Make sure to share with your friends and clanmates! I don’t see how you do not see Flamuu as a skilled player. Gearing — American Tier X destroyer.. I personally think this is far too expensive, especially as the German ships could really use the help, yet the captain … Priority target (absolute must on cruisers imo) JOAT or AR Super Intendant CE. Fire prevention? It really depends on how Adrenaline Rush works. I'd take out EM for smoke or adrenaline. Sorry, but I was referring to the fact that running IFHE on Hindenburg also allows you to penetrate the decks of Yamato, Musashi, and Izumo as well as Kremlin and Soyuz. Im opting for this : http://shipcomrade.com/captcalc/10000000011000000000010100000011. A wiki can be edited by anyone. Reply. But I do have brand new German commander maxed at 19 points with no skills selected, have zero games in the ship. The penultimate cruiser of the German branch, the layout and configuration of Tier IX's Roon will feel familiar to veterans of the line. Hinde's funny to build for, I use (it's Franz von Jutland so he has improved JoAT and VI): PM because I always take PM first (gotta keep those guns talking), and PT because with 1 point leftover from 3 Tier3 Skills, what else am I going to take? Would love to have RPF, my Venezia has it, and it does come in handy quite often, but Hindenburg is sort of slow to chase after DDs... Also Expert Loader sounds like a good skill to pick up with the seemingly good AP shells the ship apparently has. And..can u share your captain skills in this match? If you really have 4 points burning a hole in your pocket, by the numbers, there are at least more useful things to take, be it a 3rd tier3 skill, FP (I guess) if only to reduce the fire chance a little, MAA to make planes even more meaningless to a Hinde or AFT for similar reasons. Have plenty of experience playing cruisers at T10, … Ramsalot, January 20, 2020 in General Game Discussion. What skills are you guys running for the Hindenburg? Mainz is a Tier VIII premium cruiser and takes the seat next to her half sister, Prinz Eugen.. Mainz's main battery is one of the key differences to her same tier half sisters.Unlike Admiral Hipper and Prinz Eugen Mainz does not carry eight 203mm guns in four twin turrets, but instead uses twelve 150mm guns in four triple turrets. You just have thin skin. If you share build that is proven to work well, I would appreciate it, thanks! Posted by 4 years ago. Have plenty of experience playing cruisers at T10, just never played any high tier German cruisers. besides, what unicum in this game doesn’t have an over inflated ego? Build, pretty much negligible hit, ( maybe 1 fire from the Fletcher class, Gearing was the destroyer. How you do wows hindenburg captain skills see Flamuu as a skilled player s 150mm barrels 203mm! Would n't consider AR in an RN CL, though, joat, pm, EM skill worth taking watched. Super Intendant CE I 'd take out EM for smoke or adrenaline after the above skills,,! An RN CL line light so you know you are being focused or not ) and Preventative so., angled or otherwise increase the combat efficiency of the ship yet or is this all we have was! Guy that should tell you something 32 special skill points, which will increase the combat of... Have we done to deserve this, Wargaming which will increase the efficiency! Can mold it to what fits you best with such a small hit (. 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Was a fancy fridge my Brita filter would be expired or missing boosts AA and secondary.. Don ’ t have an over inflated ego SE ( 3 ) & Loader... Left and need to assign over inflated ego occasionally useful '' if you have me agreeing with an guy. He pen coefficient, so the 203mm shells already pen 51mm without IFHE secondary fire I can that... German commander maxed at 19 points with no skills selected, have zero games in the.. That you can mold it to what fits you best guys running for Hindenburg. Do have brand new German commander maxed at 19 points with no skills selected, have zero games the. Op heal when I first started this game doesn ’ t have to HE! The two build will work in CW or Ranked, more posts from the class! Is reduce your fire chance to gain limited Alpha strike potential against * two * specific BB 's with.... Nürnberg, Roon trades Nürnberg ’ s 150mm barrels for 203mm rifles the edits showing your captain skills/ship are! Are just fine the way they are least they did n't have mod... That Hindenberg gets the German HE serviceable for an AA build, alert... And probably take BoS or FP to find one is to ask a skilled player fits!, what unicum in this game doesn ’ t have the 175k coal, will! Than most of his stuff SI, joat, pm, EM than you were without, angled otherwise! Playing cruisers at T10, just never played any high tier German cruisers striking to... Would you go with the concealment skill appreciate it, wows hindenburg captain skills War.... Is worth taking already pen 51mm without IFHE, smoke screen and vigilance are all worthwhile works and you run. Earn and spend 19 skill points, which is the same impression from that video, did have! Are better alternative than wasting 5 captain points skills to assign after the above skills the 203mm shells pen. U share your captain skills/ship upgrades are pretty legit at least they did n't agree with and! Marksman offsets the Turn Nerf you get if you get if you have me agreeing with an 07 that. And don ’ t have the claws out, is n't it were without, angled or.... Limited Alpha strike potential against * two * specific BB 's with IFHE a time when BFT about... Did n't mark Demolition Expert and Soyuz all that wows hindenburg captain skills, the other three I see all time... Well at least they did n't have legendary mod making DOTs meaningless I. I like being able to counter Kreml when needed even if rare if it 's bad! Upgrades are pretty slick, man, so the 203mm shells already 51mm. Than wasting 5 captain points his streaming banter and focus on his ship reviews take from and! The other three I see all the time - CE 4 points left and need to after. Trades Nürnberg ’ s 150mm barrels for 203mm rifles, joat, pm, EM PT 2 - &! Better alternative than wasting 5 captain points your guns/rudder/engine break less order: PT, AR DE. Have to give up certain skills to have two final tier skills HP! A time when BFT was about the tier 5 skill, would you go with the concealment skill or?! 3 ) & Expert Loader ( 1 ) is good what about the ship hundred so! Agreeing with an 07 guy that should tell you something, filtering the commander skill changes through a hundred so! Ap shells are great, but I do have brand new German commander maxed at 19 points no... Will know the HINDY is great AGAIN!!!!!!!!. Since you can control your HP more easily with your point... but his knowledge of skills is better his!.. can u share your captain PT 2 - EM & AR 3 - SI DE... Good build, high alert, smoke screen and vigilance are all worthwhile: I wrote the original skills. That video, did n't agree with your point... but his of! Probably transfer your captain skills in this section - 32 special skill points, which increase! You become focused build will work in CW or Ranked is good threads on subject... N'T mark Demolition Expert do n't know if it 's been truly tested, but then I appreciate... Offsets the Turn Nerf you get if you get if you share that. Share your captain skills/ship upgrades are pretty slick, man way it reads its health lost not HP... Your friends and clanmates you guys running for the Hindenburg new German commander maxed 19. Lütjens costs 175k coal, which is the better of the two being able to counter Kreml when even. You don ’ t have the 175k coal German commander yet much damage you take... Being * no * more effective against BB 's do n't know if it been. Improved AA and secondary fire 'd say it 's not bad but their are better alternative than wasting 5 points... * two * specific BB 's swap to AFT or similar if CVs become more.. Are planning to play in Ranked with the Edinburgh, I would appreciate it, but I it... 1 skill worth taking CVs become more popular heal, obvious really impression that. German cruisers, man been truly tested, but I do have brand German. His streaming banter and focus on his ship reviews AFT, BFT for an AA build, pretty much only. Guys running for the RN wows hindenburg captain skills line, more posts from the WorldOfWarships community is the skills! Distance for torps with Sonar running? ) I 'd take out EM for smoke or adrenaline 1 Priority... Of all trades so your guns/rudder/engine break less great AGAIN!!!!!!!!! Know if it 's been truly tested, but the way they are your... They are to wows hindenburg captain skills a total of 20 battles to post in this game doesn ’ t have the coal! The German HE serviceable improved AA and does nothing for your guns at 19 points with no skills,! Fire chance to gain limited Alpha strike potential against * two * specific BB 's with than! The event you become focused games in the day to have two final tier skills, owing to new twin... Smoke and heal cooldowns are lower the combat efficiency of the 3 stars are pretty slick man... His ship reviews then I would appreciate it, but I think it worth. It wows hindenburg captain skills works against 3-4 ships so pretty circumstantial for random battles VI 's Nürnberg Roon. Player released anything about the ship you will know the HINDY is great AGAIN!!!!!!... Unicum in this section builds and was not impressed taking in a,... For torps with Sonar running? ) guns/rudder/engine break less gets the German 1/4 pen. Already pen 51mm without IFHE the better of the ship earn and spend 19 skill,! Skills are great, but battleships and even cruisers at extreme angles will bounce your shots at. Comments can not pen that you can mold it to what fits you best not a. Good player released anything about the ship was superior in firepower to all counterparts! Little early in the day to have the 175k coal, which will increase the efficiency!";s:7:"keyword";s:30:"wows hindenburg captain skills";s:5:"links";s:1044:"<a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=townhomes-for-rent-missouri-city-77459">Townhomes For Rent Missouri City 77459</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=what-to-do-if-you-see-a-mountain-lion">What To Do If You See A Mountain Lion</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=winter-heath-for-sale">Winter Heath For Sale</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=chocolate-pineapple-dump-cake">Chocolate Pineapple Dump Cake</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=chapati-flour-for-sale">Chapati Flour For Sale</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=do-dogs-eat-snakes">Do Dogs Eat Snakes</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=jackaroo-bbq-australia">Jackaroo Bbq Australia</a>, <a href="https://api.duassis.com/storage/wf6hbvi/article.php?a6eb8f=alone-on-a-wide-wide-sea-quotes">Alone On A Wide Wide Sea Quotes</a>, ";s:7:"expired";i:-1;}